7DSystem: Character Archetypes


Known as the altruist, parent, helper and supporter.

Drive:to protect and care for others
Goal:to help others
Fear:being selfish and ungrateful
Strategy:doing things for others
Weakness:martyrdom and being exploited
Talent:compassion, generosity
Bonuses:This character receives either an Emotion or Social Bonus +1.


Also known as the realist, the working stiff, the solid citizen, the good neighbor, the silent majority. They believe all people are created equal.

Drive:Connecting with others in society
Goal:to belong to a group
Fear:being left out or standing out from the crowd
Strategy:to develop solid societal virtues, be down to earth, have the common touch
Weakness:loses their own self in an effort to blend in or for the sake of superficial relationships
Talent:realism, empathy, lack of pretence
Bonuses:This character receives a Social Bonus +1.


The artist, inventor, innovator, musician, writer or dreamer

Drive:to create culture and express their own vision
Goal:to create things of enduring value or realise a vision
Fear:mediocre vision or execution
Strategy:develop artistic control and skill
Weakness:perfectionism, bad solutions
Talent:creativity and imagination
Bonuses:This character receives a Creative Bonus +1.


Known as the seeker, wanderer, individualist and pilgrim.

Drive:to find out who they are through exploring the world
Goal:to experience a better, more authentic, more fulfilling life
Fear:getting trapped, conformity, and inner emptiness
Strategy:journeying, seeking out and experiencing new things
Weakness:aimless wandering, a misfit
Talent:autonomy, ambition, being true to themselves
Bonuses:This character receives either an Senses or Social Bonus +1.


Usually utopian, a traditionalist, somewhat naive, a mystic, saint, romantic and a dreamer.

Drive:To live happily ever after
Goal:To be happy, content and get along with others
Fear:punishment for transgressions
Strategy:to do things the right way
Weakness:Naive innocence
Talent:faith and optimism
Bonuses:This character receives an Emotion Bonus +1.


The partner, friend, intimate, enthusiast, sensualist, spouse and team-builder.

Drive:intimacy and experience
Goal:being in a relationship with the people, activities and surroundings they love
Fear:being alone, a wallflower, unwanted or unloved
Strategy:to become more and more physically and emotionally attractive
Weakness:desire to please others at risk of losing their own identity
Talent:passion, gratitude, appreciation, and commitment
Bonuses:This character receives either an Emotion or Physical Bonus +1.


The boss, leader, politician, role model, manager or administrator.

Goal:create a prosperous, successful family or community
Fear:chaos, being overthrown
Strategy:exercise power
Weakness:being authoritarian, unable to delegate
Talent:responsibility, leadership
Bonuses:This character receives either an Initiative increase of +1 or an Emotion or Social Bonus +1.


The rebel, the revolutionary, a wild man and misfit.

Drive:revenge or revolution
Goal:to overturn what isn’t working
Fear:to be powerless or ineffectual
Strategy:disrupt, destroy, or shock
Weakness:crossing over to the dark side, crime
Talent:outrageousness, radical freedom
Bonuses:This character receives either a Mental or Social Bonus +1.


Known as the warrior, crusader, rescuer, superhero, the soldier, dragon slayer, the winner and the team player.

Drive:to prove their worth through courageous acts
Goal:expert mastery in a way that improves the world
Fear:being perceived as weak or vulnerable
Strategy:to be as strong and competent as possible
Weakness:arrogance, always needing another battle to fight
Talent:competence and courage
Bonuses:This character receives either a Physical Bonus +1 or a Weapon Proficiency Bonus +1 on any weapon one weapon.


The expert, scholar, detective, advisor, thinker, philosopher, academic, researcher, planner, professional, mentor, teacher and contemplative.

Drive:to find the truth
Goal:to use intelligence and analysis to understand the world
Fear:being duped, misled or ignorance
Strategy:seeking out information and knowledge
Weakness:can study details forever and never act
Talent:wisdom, intelligence
Bonuses:This character receives either an Education or Mental Bonus +1.


Joker, practical joker or comedian

Drive:to live in the moment with full enjoyment
Goal:to have a great time and lighten up the world
Fear:being bored or boring others
Strategy:play, make jokes, be funny
Weakness:frivolity, wasting time
Bonuses:This character receives either an Emotion, Social or Creative Bonus +1.


catalyst, inventor, charismatic leader, shaman, healer and medicine man.

Drive:understanding the fundamental laws of the universe
Goal:to make dreams come true
Fear:unintended negative consequences
Strategy:develop a vision and live by it
Weakness:becoming manipulative
Talent:finding win-win solutions
Bonuses:This character receives either an Education or Creative Bonus +1.